It's about the amount of TIME spent playing violent video games that's damaging
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It's been said that violent video games leave teenagers 'morally immature' and have even been linked to deviance and violent crimes.
But now experts believe that poor behaviour is linked to the amount of time children spend on a games console, rather than the content of games.
Researchers found that children who play video games for more than three hours a day are more likely to be hyperactive, get involved in fights and not be interested in school.
Experts believe that poor behaviour is linked to the amount of time children spend on a games console, rather than the content of games. A stock image is pictured
The study, by the University of Oxford, examined the effects of different types of games and time spent playing, on children's social and academic behaviour.
They found that the time spent playing games could be linked with problem behaviour and this was the significant factor rather than the types of games played.
They could find no link between playing violent games and real-life aggression or a child's academic performance.
Researchers found that children who play video games for more than three hours a day are more likely to not be interested in school (stock image)
They also found that low levels of play - defined as being less than an hour a day – might actually benefit behaviour, according to the study, published in the journal, Psychology of Popular Media Culture.
Lead author Dr Andy Przybylski, from the university's Oxford Internet Institute, said: 'We can see links between some types of games and children's behaviour, as well as time spent playing.
'However, we cannot say that game play causes good or bad behaviour. We also know that the risks attached to game-playing are small.
'A range of other factors in a child's life will influence their behaviour more as this research suggests that playing electronic games may be a statistically significant but minor factor in how children progress academically or in their emotional wellbeing.'
Parents might assume that strategy and puzzle games may give their child an edge in the classroom, but the experts found that the sociability and grades of children who played these 'wholesome' games were no higher than those of their non-playing peers.
The study found that no game features typically encountered by children could be linked to negative behaviour, but there were some behavioural benefits.
The study could find no link between playing violent games and real-life aggression or a child's academic performance. Violent games such as Call of Duty (pictured) have previously been linked to deviance
For example, children who played video games with a cooperative and competitive element had significantly fewer emotional problems or problems with peers.
Children who chose to play solitary games were found to do well academically and displayed fewer emotional problems. They were also unlikely to be involved in fights.
The researchers relied on teachers' assessments of behaviour of individual pupils at a school in the southeast of England.
Teachers reported whether the 200 pupils in the study group were helpful, or whether they were rowdy and likely to fight – as well as commenting on their academic performance.
The pupils involved in the study were numbered so their personal identities were not revealed to the researchers.
Parents may assume that strategy and puzzle games (pictured) may give their child an edge in the classroom, but the experts found that the sociability and grades of children who played these 'wholesome' games were no higher than those of their non-playing peers
The assessments were matched with the responses to a questionnaire that asked each of the 12 and 13-year-old pupils in the study how long they played games each day and the type of games they preferred.
The choice given was to play solo, offline competitive team games, online cooperative and competitive games, combat and violence, puzzles and strategy, and games to do with sport and racing.
The results of the study seem to bolster recommendations from the American Academy of Pediatrics, that parents should keep an eye on how much time their children are spending playing video games.
Co-author Allison Mishkin said: 'These results highlight that playing video games may just be another style of play that children engage with in the digital age, with the benefits felt from the act of playing rather than the medium itself being the significant factor.'
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