Artist creates computer generated 'monster' faces that reveal how machines recognise us


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They look strangely alien, with barely recognisable features and 

Yet this is the way Facebook - and other computer recognition systems - see humans.

A California artist created the faces artificially to show the 'essence' of a face in the electronic age.

Sterling Crispin?s ?Data Masks? are haunting portraits that don?t actually depict any one
MUST LINK BACK TO SITE   http://ift.tt/1uyNMtR    Sterling Crispin?s ?Data Masks? are haunting portraits that don?t actually depict any one person. Instead, they use raw data to show how technology perceives humanity. Reverse-engineered from surveillance face-recognition algorithms and then fed through Facebook?s face-detection software, the Data Masks ?confront viewers with the realization that they?re being seen and watched basically all the time,? Crispin says.

Crispin analyses face patterns from data sets, then 'evolves' a two-dimensional image from the composite, finally rendering it in 3-D to create these unique 'monster' faces.

HOW HE DID IT

Crispin gathers face patterns from data sets if faces freely available, then 'evolves' a two-dimensional image from the composite, finally rendering it in 3-D.

He stops the iterative process before the algorithm has created a perfect face, resulting in the strange mutations of his images. 

The images, he says, might have 'somebody's eyebrow, somebody else's chin.'

'The way modern facial detection works is that it scans through a huge database of faces, then learns which features are necessary to describe what's common,' Sterling Crispin told MailOnline.

'You end up with these strange abstracted notions of what a human would be.'

Crispin gathers face patterns from data sets if faces freely available, then 'evolves' a two-dimensional image from the composite, finally rendering it in 3-D.

He stops the iterative process before the algorithm has created a perfect face, resulting in the strange mutations of his images. 

'I built a system that uses genetic algorithms and evolves 3D shapes evolves towards a face,' he said.

'You have randomly created faces that run through an algorithm to gradually evolve. 

'With enough time it would come close to a human face.' 

Facebook uses a system called deepface, they find a face then measure 67 different control points ans they have an average 3D model which they warp into your face.

'They also do this kind of reduction and abstraction,' Crispin said.

Sterling Crispin?s ?Data Masks? are haunting portraits that don?t actually depict any one
Sterling Crispin?s ?Data Masks? are haunting portraits that don?t actually depict any one

Crispin stops the iterative process before the algorithm has created a perfect face, resulting in the strange mutations of his images.

'If you have a huge database of millions of people, that ends up by reducing what it is to be human

'We are reducing twhat it is to be human.

However, Crispin admits his work has have some unexpected outcomes.

'It's interesting, but dangerous - some of these faces seem to have personality, and some are creepy.

'It show's the spirit in the machine. 

'It's interesting, but dangerous - some of these faces seem to have personality, and some are creepy,' said Crispin.

'It's interesting, but dangerous - some of these faces seem to have personality, and some are creepy,' said Crispin.

The artist is now experimenting with real masks based on the algorithms.

The artist is now experimenting with real masks based on the algorithms.

The technique 'evolves' a two-dimensional image (bottom row) , finally rendering it in 3-D (top row)

The technique 'evolves' a two-dimensional image (bottom row) , finally rendering it in 3-D (top row)

The faces is 'like looking at a ghost; it's very disturbing,' Crispin told Medium

The algorithm came up with the Sphinx-like grin on its own.

'Some of them are less recognizable,' Crispin says. In the series, 'a face-recognition algorithm would think it's a face 99 percent of the time, but a person wouldn't respond at all.' 

When we sacrifice our identities to machines, 'the kind of softness, the part that's really human, is lost in all of this,' Crispin says. With the strange visages of the masks, 'you're not looking at some foreign, abstract other that's somehow outside of you; you're looking at yourself.'

HOW FACEBOOK SPOTS A FACE

Facebook has created an algorithm that can pick a face out of a crowd almost as accurately as a human.

Called DeepFace, it uses technology the firm bought when it acquired Israeli startup face.com last year.

Its creators say it pick a face out of a crowd with 97.25 per cent accuracy.

Facebook's DeepFace uses a 3-D model to rotate faces, virtually, so that they face the camera. Image (a) shows the original image, and (g) shows the final, corrected version which the software can then attempt to recognise.

Facebook's DeepFace uses a 3-D model to rotate faces, virtually, so that they face the camera. Image (a) shows the original image, and (g) shows the final, corrected version which the software can then attempt to recognise.

DeepFace uses a 3-D model to rotate faces, virtually, so that they face the camera. Image (a) shows the original image, and (g) shows the final, corrected version which the software can then attempt to recognise.

Yaniv Taigman and colleagues at Facebook's AI lab found a way to build a 3D model of a face from a photo that can be rotated into the best position for the algorithm to start matching.

They then used a neural network that had been trained on a massive database of faces to try and match the face with one in a test database of more than 4 million images, containing more than 4000 separate identities, each one labelled by humans.

 

 



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